Illustration Workflow

This are examples on how I approach illustrations. I've spent a lot of time trying to figure out a style in which I would like to display my illustrations. Unfortunately, I have come to the realization that one does not come up with style. Style is rather a function of necesity. In this case, style is always an output of process. With that said, I wanted to create this "marker on paper" look to illustrate comic book characters using 3D. Why 3D? because I am a much better 3D sculptor than I am at drawing on 2D paper.

This is just a compliation of all the maps I use to in order to crate the look for my comic book illustrations.It might look complicated but these are just renders coming out of one sculpt that I can adjust quickly, allowing me iterate quickly.

This is just a compliation of all the maps I use to in order to crate the look for my comic book illustrations.It might look complicated but these are just renders coming out of one sculpt that I can adjust quickly, allowing me iterate quickly.

This is a linework of the image.

This is a linework of the image.

Final Image after color.

Final Image after color.

Scarlet Witch illustration Final

Scarlet Witch illustration Final

I often use a line reference and a lighting reference that I can follow in Photoshop or CSP. In this way, I can say that these are my sketches.

I often use a line reference and a lighting reference that I can follow in Photoshop or CSP. In this way, I can say that these are my sketches.

Chetara ( The best Thundercat) Illustration Final

Chetara ( The best Thundercat) Illustration Final

I use these to maps to create more depth and lighting variation on the final illustration.

I use these to maps to create more depth and lighting variation on the final illustration.