Post-Apocalyptic York Station, Toronto ( Game Environment)

Before I decided to switch careers, I used to work in IT. One the many awesome jobs I held during that time was as a Genius at the Yorkdale Mall Apple Store. I saw Yorkdale TTC station day in and day out, everyday for 5 years, and it was one of the favorite parts of my day. I wanted honor that mememory by...turning it into a post-apocalyptic quest hub ( I was also into games like Fallout at the time).

I wanted the scene to feel grounded and functional and I wanted to use natural light in order to create a sence of "old" and abandoned.

I wanted the scene to feel grounded and functional and I wanted to use natural light in order to create a sence of "old" and abandoned.

This is also the moment I felt inlove with reusing assets withing scenes. Not only is good at a technical level ( less assets = better performances in video games) but it also helps to creates a cohesive shape language that brings the scene together.

This is also the moment I felt inlove with reusing assets withing scenes. Not only is good at a technical level ( less assets = better performances in video games) but it also helps to creates a cohesive shape language that brings the scene together.

A wire frame of the scene.

A wire frame of the scene.

The subway cart is modular, so it can be repurposed to create variations

The subway cart is modular, so it can be repurposed to create variations